[{"data":1,"prerenderedAt":93},["ShallowReactive",2],{"blog:2006:envy-code-r-work-continues":3,"comments-envy-code-r-work-continues":79,"blogMore-Typography":80},{"id":4,"title":5,"body":6,"category":57,"commentCount":58,"date":59,"description":60,"excerpt":61,"extension":62,"filenames":63,"hidden":64,"image":65,"meta":67,"minutes":68,"navigation":69,"path":70,"seo":71,"showCategory":63,"stem":72,"tags":73,"updated":63,"url":76,"wordCount":77,"__hash__":78},"content\u002Fblog\u002F2006\u002Fenvy-code-r-work-continues.md","Envy Code R work continues",{"type":7,"value":8,"toc":53},"minimark",[9,22,25,28,31,38,41,44,47],[10,11,12],"blockquote",{},[13,14,15,16,21],"p",{},"Envy Code R has been ",[17,18,20],"a",{"href":19},"\u002Fenvy-code-r\u002F","updated"," since this post.",[13,23,24],{},"I’ve been back less than 36 hours but have managed to spend a little more time working on Envy Code R.",[13,26,27],{},"I made the decision to keep it as close as Envy Code B as possible for the initial release except where compromises were made in Code B.",[13,29,30],{},"Changes include “hnruc” getting stronger curve, “0MN#!~,;:.” being brought in line with Code B, the “%” symbol redrawn. Most of the foreign accented characters for the Windows Latin 1252 code-page are done. Here’s how that Visual Studio sample now looks (again with ClearType)",[32,33],"img",{"className":34,"src":36,"alt":37},[35],"screenshot","https:\u002F\u002Fimg.damieng.com\u002Fblog\u002FEnvyCodeR-PR2-10-VS.png","Envy Code R preview #2 in VS at 10pt",[13,39,40],{},"The font is also looking very similar with standard (non-ClearType) font smoothing switched on. CRT users rejoice ;-)",[13,42,43],{},"There are still some problems; it appears that ClearType likes to squash characters up rather than let two touch each other hence the messed-up @ symbol and spacing issues with { and } right now. Also while the font is usable at other sizes it’s not as pretty and if you like your fonts large Inconsolata or Consolas will look much better.",[13,45,46],{},"I’m hoping to get an initial version out before Christmas which won’t include bold or any characters\u002Fsymbols outside the standard 1252 character set. Bold is technically a whole second font and there are enough characters in Unicode to spend a lifetime drawing…",[13,48,49],{},[50,51,52],"em",{},"[)amien",{"title":54,"searchDepth":55,"depth":55,"links":56},"",2,[],"Typography",0,"2006-12-16T19:12:32+00:00","Progress notes on Envy Code R — curve adjustments for hnruc, the Windows Latin 1252 character set nearing completion, and the remaining ClearType spacing issues to solve before a pre-Christmas release.","[object Object]","md",null,false,{"className":66,"src":36,"alt":37},[35],{},1,true,"\u002Fblog\u002F2006\u002Fenvy-code-r-work-continues",{"title":5,"description":60},"blog\u002F2006\u002Fenvy-code-r-work-continues",[74,75],"coding fonts","Envy Code","\u002Fblog\u002F2006\u002Fenvy-code-r-work-continues\u002F",223,"pcXVRqeoW9nWZk5GpDcUUs_gK5X2Ir-y7kDJqyevrU0",[],[81,85,89],{"title":82,"date":83,"url":84},"Using variable web fonts for perf","2021-12-03","\u002Fblog\u002F2021\u002Fusing-variable-webfonts-for-speed\u002F",{"title":86,"date":87,"url":88},"ZX Origins - free 8-bit fonts for games","2019-06-03T08:00:00-08:00","\u002Fblog\u002F2019\u002Fzxorigins-free-8-bit-fonts-for-games\u002F",{"title":90,"date":91,"url":92},"Typography in bits: For a few pixels more","2016-08-09T20:43:53+00:00","\u002Fblog\u002F2016\u002Ftypography-in-bits-for-a-few-pixels-more\u002F",1780900538035]